

So at that time, of course, we didn’t have any license, and we were working toward building enough of a prototype to show Westone to try to obtain the license. Nishizawa of Westone mid-2014 and he was immediately supportive. Though, maybe at the time he didn’t know how serious we were about making this real! And we hadn’t signed anything, but at least we knew he would be willing to help. It took a while to gel because we were only doing this in our spare time and we ourselves didn’t know if we could find the funding for it. Mid 2015 we started talking to DotEmu and as they agreed to fund the game and turn it into a real product, we also clarified all the licensing legalities together." Q: What is it like creating a new art style that is based on the original 8-bit franchise? What are or will you be doing to ensure that the remake retains the game's original vibe?įiquet: "It took me quite some time to find the appropriate style that would befit the project. First, it can be difficult to pinpoint what the original team would have gone for if it weren’t for the technical limitations of the time.
Charmstone wonder boy in monster world Pc#
#WONDERBOY IN MONSTER WORLD CHARMSTONE LOCATIONS PC#Īnd there’s also a lack of art consistencies between the games, whether it would be on Master System or PC engine, the characters would look different for example and then there's also the official artworks. I tried to focus on 'upgrading' the original to what I, in my opinion, would consider be the truest to the original art, but there is obviously a lot of interpretation when I have to fill a plain black background, you have to consistently make choices with your own sensibility.Īnd finally, I put a lot of time and efforts into the animations, which are created traditionally, frame by frame. #WONDERBOY IN MONSTER WORLD CHARMSTONE LOCATIONS SERIES#.#WONDERBOY IN MONSTER WORLD CHARMSTONE LOCATIONS PC#.#WONDERBOY IN MONSTER WORLD CHARMSTONE LOCATIONS CODE#.It also adds Wonder Girl as a new playable character. This version features completely redrawn graphics and music, but retaining the gameplay and levels of the original. The “III” has been dropped from the title and it has been developed by Lizarcube and published by DotEmu.

And past week a complete remake has been released for Nintendo Switch, Xbox One and PlayStation 4, with a PC version coming in June. The game was also available for Nintendo’s Virtual Console. Each level also has a Boss and after defeating each one of them, Wonder Boy will add another form that has different abilities which are needed to advance in the game.Īfter Master System original release, the game was ported to other platforms, like PC Engine / TurboGrafx, Game Gear or even Mobile. There’s a town that works like a hub to different levels you have to visit to gain powers and objects with which you can open new levels and progress. The game continued developing the formula, with a non-strictly linear progression. The game starts recreating the ending of Wonder Boy in Monster Land (actually, in Japan’s was called Monster World II), when Wonder Boy is cursed by Mecha Dragon and his adventure to recover his original form starts. After past week’s little “Wonder Boy / Monster Land” feature, it’s time to go a bit deeper into the most recognized title of the saga, Wonder Boy III: The Dragon’s Trap, developed by Westone and first released for Master System / Sega Mark III in 1989.
